He might say “Sorry Mary Jane, you were telling me about the story you are working on?” or “I should finish that voicemail,” as the game transitions back into the narrative dialogue that moves the story forward. Similar to this year’s God of War boat scenes, if Spidey gets interrupted while talking, he naturally restarts the conversation, or makes some comment about the interruption. The dynamic switching of takes is just one of many little audio features found in Marvel’s Spider-Man dialogue. The team tried to get it working in the middle of lines, but it proved difficult to make it sound natural. Insomniac’s Audio Designer Alex Previty confirmed that the switch can happen mid-conversation on a line-by-line basis. Today in Ridiculously Polished Video Games: Spider-Man seamlessly switches between two different vocal takes depending on whether or not he’s exerting himself /3KRXOZnihU ![]() To hear the difference between the resting and the exerted takes, check out the sample video below: Programmers exposed a variable to Wwise allowing the game to switch between dialogue assets, depending on the player state. ![]() So for those of you wondering if we recorded #spidermanps4 open-world Spidey dialogue twice– yes, we did. ![]() Marvel’s Spider-Man’s lead writer, Jon Paquette, confirmed the dual takes on Twitter.
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